Insights
What a National Esports Strategy Actually Contains
By Alex Robleno, founder
8 min read
A national esports strategy contains five components: an industry map, education and talent pathways, an events and venues policy, a regulatory and business framework, and a signature project that proves momentum. Strategies fail when they are written as marketing documents; they work when every component has an owner, a budget and a date.
I consulted on the national esports strategy of Andorra in 2020. This is the framework as it looks from inside the work.
1. The industry map: know what you actually have
Every serious strategy starts with an audit, and every audit surprises its sponsors. Map what exists: teams and clubs, tournament organizers, production companies, creators above a meaningful threshold, university programs, venues that have hosted gaming events, and the companies already selling into the space from abroad.
The map usually reveals that the country has more esports activity than the government assumed and less industry than the enthusiasts claimed. Both facts matter: the first justifies the strategy, the second disciplines it.
2. Education and talent pathways: the long-term bet
A scene without education is a weekend event. The strategy must answer where the industry finds its people: players, but also coaches, referees, producers, broadcast engineers, community managers and executives.
The levers are curricula and certifications with universities and vocational schools, grassroots programs that create a path from school clubs to national competition, and recognition of esports roles in professional qualification frameworks. This component takes years to pay off, which is exactly why it belongs in a national strategy rather than in anyone's quarterly plan.
3. Events and venues: the visible wins
Events are how a strategy becomes visible: they fill venues, attract visitors and give media something to photograph. The policy questions are practical: which public venues can host gaming events, what permits and conditions apply, what the country bids for versus builds itself, and what stays private.
The right model is usually one anchor event that the territory can own and grow, supported by a calendar of community competitions. Spain's largest LAN parties, like the 5,000-person event where we produce the OMNISCON gala at the BEC in Barakaldo, show what a decade of consistency builds.
4. The regulatory and business framework
The least glamorous component and the one companies ask about first: how esports entities incorporate, how player contracts and minors are treated, how prize money is taxed, how visas work for international talent, and how betting and sponsorship categories are handled.
A country does not need perfect rules to attract the industry; it needs predictable ones. Most of this work is clarification, not legislation.
5. The signature project: prove momentum early
Strategies die in the gap between announcement and results. The fix is to design one visible project into the strategy itself: a national cup, a hosted international qualifier, a pilot education program, a creator gala. Something with a date, a venue and a name, deliverable within the first year.
Momentum is a strategic resource. The signature project buys the patience the education component needs.
How national strategies go wrong
The failure modes are consistent: copy-pasting another country's document without mapping local reality, writing goals without owners, and treating the launch event as the deliverable. A strategy is not the PDF; it is the budget lines, the named officials and the calendar.
Small territories have an advantage here. Andorra can move faster than a large federation precisely because it cannot afford a vague strategy: every component must be real. That discipline, not the size of the market, is what makes a national esports strategy credible.